Abilities
There are five Class Abilities:
- Agility
- Awareness
- Charisma
- Dexterity
- Intellect
Each one of these is used to conduct Ability Checks, very similarly to how it is done in Dungeons & Dragons 5e:
- The player rolls a d20
- The player adds the relevant Ability Modifier
At the start of the game, the player distributes a pool of 10 points among the five Abilities. The minimum value for any Ability is 1, and the maximum value is 5.
Task Difficulty | DC |
---|---|
Very easy | 5 |
Easy | 10 |
Medium | 15 |
Hard | 20 |
Very hard | 25 |
Nearly impossible | 30 |
If a player fails an ability check, a penalty on that same subsequent check of +5 is applied, raising the textual difficulty of the check by one level. This penalty is cumulative, and is reset after a rest.
Ability Points
The player starts the game with 3 Ability Points, which can be spend to conduct an Ability Check. After a rest, the spent Ability Points are restored.
A new Ability point is added to the user's pool in the following events, up to a maximum of 13:
- (4 total) Win, for the first time, any round of the Pokemon Championship
- (6 total) Complete the quest lines for any of the major factions
Ability Checks
The flavor and usage of each Ability Check is up for the specific event to implement. The following table is a suggestion of how to use each Ability Check:
Type | Ability |
---|---|
Climb a wall | Agility |
Jump over a gap | Agility |
Destroy an object | Agility |
Find nearby Pokemon | Awareness |
Find nearby items | Awareness |
Find right path | Awareness |
Persuade someone | Charisma |
Intimidate someone | Charisma |
Lie to someone | Charisma |
Pick a lock | Dexterity |
Steal an item | Dexterity |
Hide from someone | Dexterity |
Recall a fact | Intellect |
Recall a rumor | Intellect |
Recall a legend | Intellect |